Liam Pham - thân thế, cuộc đời và sự nghiệp.

Cứ mỗi 30 ngày, tôi sẽ viết một bài viết chia sẻ về những điều đã học được, đã làm được, hoặc tâm đắc trong quãng thời gian vừa qua. Có thể sẽ không có ai đọc được những bài viết này, tuy nhiên nó cũng sẽ là những trải nghiệm, là dẫn chứng để mỗi khi nhìn lại, tôi sẽ biết mình đã đi được bao xa.

Sự thật nghiệt ngã về việc làm công ăn lương

Lương cao quá hay thấp quá bạn đều phải chịu những áp lực vô cùng lớn, còn nếu trung bình khá, bạn đang sống trong vùng an toàn mà tôi gọi là cái bẫy cuộc đời.

Monorepo architecture with Nx and Turborepo

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Why I use tailwindcss as my primary css framework

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

Microfrontends architecture is not production ready!!!

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.